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You can read the Release Notes and download the packages from braphisoft you have to select version 22 from the drop-down menu to see the preview update. So we use an IF Keep them all as in creative prism writing with GDL will be with misplaced dots and 15 for the moment.❿
 
 

Graphisoft archicad 22 build 4001 free download.Graphisoft ArchiCAD v22 Build 4001

 

This Bentwood chair illustrates the use of the Wall tool perfectly — it could be made with the Slab tool but only with more difficulty.

Making the Frame and Seat First, using the 2D line tools, draw the outline of the chair frame, including the curve of the arms using 2D lines. Then set the Wall tool to be your choice of Wood material, 30mm 1.

Magic Wand the Wall tool to the lines click with space bar down ; this causes the little walls to follow the lines. Ensure that the walls are grouped; drag a copy of the wall group to one side. Move that wall group back until it is exactly over the first. You now have the bentwood frame of the chair. Using the same wall setting, put in the straight sections for the seat and back. Duplicate the seat and back walls, and make them about 90mm 3.

You can use the wall-end feature of ArchiCAD 8. To finish, the chair has some little black hinge bolts for the connecting rods, which can be a small but very high slab. Try using the Log setting in the wall, set to 30mm 1. It works on the straight bits, but not on the curves. For this effect, you will need real GDL. Construct a small one-room building, and place a pitched roof over it.

Make the walls higher than the roof and then use the Trim to Roof command to make the walls and roof fit each other. Insert a window and door if you like. Place the chair into your project and enjoy! In this view, the finished chair object admires its creator with satisfaction. To improve it, you might edit the 2D Symbol as you did for the window to erase extraneous lines. Give the object a Preview Picture If you are pleased with your object, capture a small rendered view of it with the image size set to x pixels.

Select it and copy. You can paste any image that is near-enough square into the Preview Picture, but it will be rescaled by GDL. Pasting in a x ensures a distortion free image. You do not need to use ArchiCAD for the image. It could come from a photo, or a company logo. Draw Fills into the Section View the section.

You can make use of the Line tool to set up guidelines to make sure that your timbers line at the right angles and have the right depths. When you have the section in the foreground, you can only draw with the 2D tools.

Use the Fill tool to outline a small truss. This ensures that your future truss will fit the roof perfectly. Select the fill and continue to draw into it. If you need any holes, you can cut holes in the fill. Thus you form the outline of the whole truss. In this case, use a separate Fill for the Steel wires, the Timber and the Circlebolt.

Now select the fills, copy them, move to the floor plan and paste them. Move them to a clear space, and it would help if one end corner of the truss is over the Origin — perhaps one of the truss bearings. The hotspots will help you.

Now you can magic-wand the Slab tool to follow the outline of the Fill, and to cut any holes you might have there are none in this truss. Making the 3D with Magic Wand and Slabs Make sure before you use the Slab tool so that it is centered on the ground plane — in this case, for the timber set the thickness to mm, the top of the slab to 50 mm and the material to timber. Thus the truss is nicely centered above and below ground zero.

You will make similar settings for the Steel wires and the circle bolt. You may have a bit of trouble with the Magic Wand. Snap-click to the outline of the fill first to get the outline of the truss. If there are holes in the truss, select the new slab, select the slab tool again making sure it is the slab and not the fill by looking at the Info palette and then snap-click any of the holes in the fill.

This will drill holes in the slab. You should finish with a small truss like the one illustrated. If you make a mistake, delete the waste slabs and try again with the sequence above.

Make yours more complicated if you want to, with more members, or more varied width of members, and add extra metal plates for extra realism. This will look good in the finished object. Save the 3D view as a library part, click the object icon and you have your truss, with texture alignment.

Tidy up the 2D Symbol — add hotspots Now bring this truss into the floor plan. Place 2D hotspots at the apex and at the bearing points where the truss meets the wall. This makes it easier to place in the model. Place one truss into the building and look at the original Section view. Use the view to get the first one the right height and position relative to the wall — make sure your truss aligns perfectly with the original fill pattern.

Autoscripted objects are automatically stretchy so be careful when handling them — you do not want to stretch them accidentally. This same method can be used to make complex structures — the limitation being that they will not be parametric, and they will all be rectilinear in section.

Trussmaker is good for most trusses if made from a single material. This method is good for composite wood-steel trusses. Remember that single slab objects made this way will have the texture all one direction and will not look authentic unless you do it in separate pieces as we did for this truss. Summary of Object Making in this chapter — You can make complex objects without GDL using the 3D tools or using library objects that already exist.

They will be stretchy but not smart, and not parametric in anything except stretchiness. You can make more complex or curvy objects using library parts that are in one of your loaded libraries. The standard ArchiCAD library contains a directory of special structures such as cones, curved tubes and vaults.

If you have an object-making add-on like Trussmaker, ArchiForma or GDL Toolbox, consider whether you can make your object with one of these more easily. The key is placing and configuring them, and thinking out which way to organise the camera direction.

Some of these components are somewhat confusing to manipulate. Once you have done the first save, you lose control over parametric changes, as the objects which follow are the ones you saved. So place them correctly at each stage. Lay it down flat on the ground centre of the tube at ground zero and configure it to the length you want.

Use 2D lines as guidelines. Place some single cylinders of a smaller diameter see below to form the bracing tubes. Bring it back in, this time laid flat on the ground. You will need the sectional view to get the precise position and height of each cross tube.

Here the elbow has been placed and stretchy cylinders laid. Bring it back in to the plan, twice, and it should be upright, as in the next illustration. The upright truss halves can be splayed at the angle you wish to achieve, and then reviewed and resaved. Add in a column to form the long straight tube. Save again, with the camera at the same viewpoint, in elevation. You need great precision in placing them in relation to each other.

Remember that if you ever wish to view the final object, you will always have to be able to find the constituent parts in a loaded library. If you alter one of the components, it may result in an error when the final object is viewed. This is useful; if you read it, the warnings of duplicate library objects and of missing ones require action. If the composite object never needs to be edited again, then you could view it once more in 3D plan view from an angle of your choice and then save as a Binary.

This ensures that all the subsidiary objects are included and wrapped up into a new bundle of polygons and you do not need to worry about missing the earlier components. Cutting with the Marquee tool Now you may have noticed that one function of the Marquee tool is to act as a cutter when you view in 3D.

Everything within the marquee is displayed, and everything outside is ignored. A final finish would be to open it as a GDL object and plant some hotspots into the 2D Symbol to remove the bounding box and make the truss easier to pickup and snap to wall surfaces.

As another example of nested objects, we could make a rounded vault, and further refine it with the ability to form a crossing — a groin vault. This is something we cannot do easily with the Slab tool, nor even with the Roof tool. Try using the more powerful Wall tool because it is smoother and more easily manipulated.

We will draw a length of vault on its end, using the circular wall variant of the Wall tool. If you are more ambitious, follow this example making it as a Gothic vault instead of Arched by having two sections of curved wall meeting each other. Bring it into the floor plan and you now have a stretchy vault. You can change its length, width and height. So it may have been round when you first built it, but it could now be elliptical if you wish.

The plan shows the basic wall curved to form a flattened circular vault; above it, the resulting library part — stretchy in three dimensions The marquee is mostly used as a rectangle but it can be very powerful when used as a polygonal shape, like a fill. First draw one 2D line down the centreline of the vault, using the half point tickmarks.

Return to the floor plan, and place your new vault piece. Place your own 2D hotspots at the corners, including one in the middle. Zoom in real close and place one at the pointy apex of the groin-vault.

Personalised hotspots will remove the bounding box. Toolbox icon of the Marquee tool with the polygon and rectangle variants. Now, using the Marquee tool in polygonal mode, Magic wand the Marquee tool to the 2D lines so that it encircles most of the vault that you intend to retain. Place the result next to a piece of straight vaulting and you can now group these two. Plan of the shimmering marquee over the vault object. The thin 2D lines ensure that your cutter is at exactly the right angle.

Use the Coordinate Box if you like to type the angle in. Now you see the groin vault part in 3D. You can now add in more uncut vault objects alongside these, stretch to appropriate lengths and before you know it, you have your church roof. Try making a Doric column with Profiler, add a square base top and bottom. Bring it all together. All this can be done without GDL, and yet, when they see it, your friends and colleagues will be convinced you have become a GDL expert.

Picture of the final structure, with the groin vault, and some columns made with Profiler, and a window made with little walls. ArchiCAD is a powerful tool for building modelling. A finished building is an elaborate combination of layers, stories, library parts and building elements — it is not easy to transport to another model.

In a city, every building has different story heights and different layer titles. An urban model is going to be concerned with city blocks, street furniture and landscape, and buildings are just a small part of this. If you are doing urban modelling, many buildings will be single forms, but the special buildings with a higher level of detail are best built in another plan and brought in as individual library parts. Then select the entire building using the fat thick lines marquee, and view it in 3D in plan view.

Either way, you will get all stories showing. Save as an object. It may also fail to render due to spurious errors such as missing parts or bad polygons. You would need a copy of the original if you wish to go back and modify any part of it, as the only editing you can do to a binary is to make it stretchy — so store the layer combination. If you do not want the binary building object to be stretchy to help with selection , open the 2D symbol window of the GDL That will turn off the bounding box hotspots.

Urban modelling — entire sites can be objects The converse of this idea is probably more commonly used. Your building may have a lot of detail; the site model of its surroundings may be larger in area but it may have fewer polygons than the building. Make the site separately, save it as an object, and bring it into the building model, in a lower storey.

You can update the site by going back to the original site model and reviewing in 3D and resaving. For this to work best you must not alter the width and depth. Placing an oversize 2D rectangle around the large model and magic wanding the marquee to the rectangle will maintain a consistent boundary size.

Urban modelling — the Camera is the mightiest weapon! Proposal for a 43 storey tower for Central London by Robert Luck. You can just see Tower Bridge in the far distance. If you only need facades, you can build an entire facade on the ground, using the Slab, Wall and Roof tools. Bring it back into your floor plan and assemble the building from facade library parts. Again, we advise that these are binary, to avoid any lost subsidiary components, and to reduce the risk of rendering errors.

Open GL has changed the situation remarkably — it is far quicker to model urban environments with the greatest simplicity in 3D and then apply textures.

If you cannot photograph an entire building, you can reconstruct its elevation from photos of the entrance, and main fenestration and roof features, and copy and paste together the The textured facades are so much more realistic than trying to use 3D modelling tools as in the foreground, above.

In one form, Profiler is able to make Extrusions on the ground plane. Click out an outline with the Fill tool, select the fill, invoke Profiler from the Tools menu, click a starting point on the profile, and finally click out a pathway — and you will have an object.

If you made a mistake, you can just make the extrusion again, and save over the name of the first effort. The new object can be emailed or moved to another disk and will still work. There are some non Graphisoft third party Add-ons, notably ArchiForma, GDL Toolbox and Zoom, but this book would never end if we covered all those — in brief, both of those are so good they exceed all conventional non-GDL methods of object making. However, true native coded GDL is more powerful than any of these because it is parametric and almost infinitely customisable in the way of user interface and 3D options once you have learnt it.

Profiler used for Lathing. In its other form, Profiler is able to make Lathed Objects. The interface sequence of actions is more tricky than when making an extrusion, but after 2 or 3 tries, you might get something that looks right. We will make an object based on Lathing, as it is an important technique, and we can include Solid Element Operations SEO in the same task. The horizontal flywheel is an object familar to winter sports enthusiasts — it rotates at the ends of a cable car or draglift, drives the lift cable and can be 2 metres or more in diameter.

We need Profiler first to make the general flywheel shape, and we can use SEO to cut out the weight reducing holes. This is done by dropping in some cylinders, subtracting them, and saving the result. The profile is clicked out horizontally it will be lathed round the Y-Axis. Summon Profiler from Tools menu. Click on the anchor point checkbox to tell it that you will decide where the axis will be. As you progress, read the instructions that appear at the bottom left of the ArchiCAD window as you click.

Use a horizontal 2D line to give you a line to snap to with all these clicks. Click again at the same point to start the hole, and the third click tells it how large to make the hole in the middle. It cannot tolerate a zero hole in the middle. Your next clicks are to click out the sweep angle. Save it in the library and it will be placed in your plan by Profiler. Mirror a copy, position it to form a full wheel and then group, and you have a wheel.

Dare you tweak the profiler object yourself? You can find out more about Profiler in the instructional html files in the Goodies folder. Place the resulting object in the floor plan.

If you save it as Object, Binary, the object is completely independent of the library. Now try Solid Element Operations! When you get to know how to use SEO you will be grateful that you were introduced to the technique — it is incredibly liberating for the object maker. Now bring in the same Cylinder from the Basic Shapes library that you used to make the banana truss.

Place one upright into and through the wheel, then multiply that one to make few more, by rotation. Now group the 6 cylinders — to each other, NOT to the wheel. Select the wheel as the target and the group of cylinders as the operator. Nothing will appear to happen, as the cylinders are still there. If you take a quick view of the editable script of an object made with Solid Element Operations, you will gain a quick tutorial in the syntax for Solid Geometry Commands in GDL!

They are basically the same thing. It can be edited in 2D or in 3D, it allows curved edges, it interpolates if you add extra ridges, edge points or internal points, and there are settings you can apply to make it look smooth or ridgy. You can cut holes, add or subtract chunks. Users are often frustrated that if a mesh is used as a membrane no earth sides or fill it is only one surface of zero thickness and only one material.

There is an answer — you can give it thickness. Putting in the simple inner ridge is easy and you find that the heights of the new points are interpolated too. Better still, you can suspend groups and then edit the collection of joined roofs — select them individually to delete, punch holes, or change the materials — as you wish.

With this, you could construct complex roof shapes, eyeballing or entering heights as you go. When you are ready to, convert to roof and your structure is tidily jointed and made parametric — and you could save the roof as a module or as an object, as you please.

Try this hyperbolic saddle shape. One trick is to make it flat at first and apply a curve to the edges before you set the altitude of the corners. This will have the effect of interpolating the points of the triangles that will be formed at a later stage along Introduction to Object Making with ArchiCAD. You can profit by having a play with some of the other tools.

The Battered and Canted walls and Roofmaker and the Roof accessories give opportunities for object making. Trussmaker is a great benefit, providing incredible versatility. You can create small structures using different pen lines in 2D — for this the continuous line tool is very helpful. The example here can be made without Trussmaker.

With the 2D lines drawn, you could use the Magic Wand and get a small Wall tool to run along the line building rectangular tubing.

You can run Trussmaker to create tubular frameworks, bring them back, rotate slightly, join with others, review in 3D, resave as binary, bring them back, join them again, and so on until you have built up complex 3D tubular structures. This model of the Lovell Radio Telescope at Jodrell Bank by Chris Jones was done entirely with Profiler and Trussmaker, by progressive viewing, saving, placing, grouping, re-saving etc. By saving the tower as a fixed object, and saving the swivelling telescope reflector and its framework as a separate object, the Introduction to Object Making with ArchiCAD.

This ought to be an important part of Object Making. The theory is that you can make fat pieces of wall, then nudge up to them with smaller pieces of roof and make shapes by carving out chunks. However, if you try this, it is too unpredictable. If they cross the wall at any angle, then the cutting line is extended a random amount beyond the edge of the wall. The wall under the hyperbolic saddle shape even if only the edge roof elements are selected gets cut in a wrong way because pitch lines are in many directions, and some of the cutting planes seem to continue on into space.

If you wished to form a wall up to the edgebeam, you could make a temporary dedicated single roof piece to do the cutting because the edge is almost straight. The illustration above shows the use of a curvy roof used to cut a wall. If you rotate the wall and thicken it as in the foreground wall, thickened to 7.

The next example is an attempt to carve a piece of stone. Something like this was required by a client of the author during the writing of this chapter, so it resulted in some research into roof cutting and carving!

The roof that is axial to the wall line cuts the ridge perfectly, but the sideways cutting plane extends too far. The roofs at angles to the wall line extend their cutting planes beyond the ridge although their side cutting is correct. Do not be worried by the erratic roof problem — your complete answer is in SEO. Here is the same block, with all the cutting and carving working perfectly. The nice thing about this is that cutting is dynamic — you can adjust the position of the roof or walls and see the difference immediately.

You do not need to worry about putting the roof elements into a hidden layer. If you are making an object, simply select the wall element that is being cut but not the roofs , view in 3D Plan view, and save it as a GDL Object. The stone block here is shown in Glass so that you can see the accurate cutting on the far side of the block. If you wish to modify the stone carving later, you could select the little bundle of wall and rooves and save the selection as a module, to bring back later.

You can now delete the original wall and roof elements. All saved objects end with the suffix. Even Mac users must work with this convention. Do not alter these suffixes when saving or at any later time.

The subtype selection is what decides if the object is a window, door, lamp, table or other object type — so make sure you select that correctly. The best method is to think of a good name at the time of saving. Use something like that, and your Library Manager will be able to find it.

Why bother to make objects? SEO gives you perfect cutting of the wall under the saddle. But it lessens the investment value of your work — so my advice is to make objects. Are you using the Student version? Many people reading this book may be students of architecture and design, eager to go beyond object making and try the real thing — GDL. Before we embark on GDL scripting, you may be wondering about the differences between the professional and the student version.

The files from the student version are closed to the professional, although the student version can open the professional files. It is not even possible to copy and paste from one to the other — if you try, only 2D data is copied. But GDL development is cross platform and cross version. The student version is an ideal GDL development environment. It has all the power to develop objects and to test them in an ArchiCAD environment. The only drawbacks may be: — You cannot use the. PAE Archive file to send objects to others outside the education world.

You cannot send a Module either. You just have to put the objects into a. ZIP archive and email or transfer that archive. Solid Operations do it better. Now it is time to decide — read on? Do not be nervous. You will find it easy if you take it in stages. You will get a GDL editing dialog box like this, with a bar of buttons across the top and down the left-hand side.

In the side bar, the wide buttons allow scripts to be displayed in the large white window. The small white buttons allow the scripts to be displayed in floating text palettes. Not all of these will be of use to the beginner. Parameters button shows you the list of parameters and parameter titles that the user will see and use when they use your object.

Master Script can be used for housekeeping tasks such as checking user errors and defining materials. This is read by the other scripts. If you enter a value like the radius of a tube or the width of a chair seat, it becomes available to all the other scripts — saving you from repeatedly typing the same information into each script.

It will only be displayed if there is no 2D script. With GDL knowledge, you are better off trying to write a 2D script. Its most creative use is for you to write a parametrically organized script to draw what the object will look like in 2D, by using 1, 2 or all three of these options. By designating Hotspots, the 2D script can make the object stretchy and easy to pick up.

If the 2D script is left blank, the object will display whatever is drawn into the 2D Symbol window. If you leave both blank, the object will not show in the project. This will not normally show what is in the 2D Symbol window. If the object is simple, almost all the work can be done in the 3D Script.

This is the power center of most library parts. Property Script enables you to write Components and Descriptor commands if the object is to be in a schedule. Parameter Script is the place where you can build pop-down menus, and send updated values of parameters back to the Parameters Table. Comment is a small text field in which you can write a set of instructions to your user on how to use the object. You can put the URL of your website in there with a hash symbol, so the user will see a clickable web-access icon.

Preview Picture is a window containing a small bitmap image of a view of the object. It tells the user what the object will look like in its setting, and could come from Artlantis Render or an ArchiCAD photorendering. This becomes the icon of the object in the settings dialog box.

User Interface Script enables you to build a custom settings dialog box with your own text fields and images, with buttons and input fields for the user to enter parameters. It supports multiple pages. It is great for complex objects where the user might need more explanation of the purpose of parameters.

The purpose of the Parameter Table is to set up the parameters types, names and default values you are going to use, but it is also the way you can construct the settings dialog that the user will see. Please have a GDL manual handy for cross checking. Their syntax is very simple. You can vary these numbers to get interesting effects. Dimensions — use the decimal system The dimensions you are writing here are in metres.

The native dimensioning system of GDL is always metres, no matter what you set your main project to be using. In your project, you could be working in feet and fractional inches, centimetres, millimetres. It reduces a risk of confusion for humans if you write dimensions with a decimal form, as 2.

If a dimension is smaller than a single metre, foot or inch, write it with a leading zero e. If you must work in non metric, write mostly in Decimal Inches — we all know that When you get further you will write in parameters, and dimensions may not matter. Look at the result in the 3D window — a tall cuboid. Finally, try the CONE: play with the cutting angles. All these objects have been built at the same location, called the Global Origin. Even at this stage you will be eager to improve the appearance of the object.

It is all the same color, depending on the default PEN. These objects all exist in the same space and overlap each other, so we need to find a way to separate them. This will point to the line where the error occurred, usually because of a wrongly placed comma, or a spelling error. Do this often when writing GDL. Movement around the model is done with ADD commands. These work on the logical idea that the 3D world can be thought of in three cardinal rectilinear directions called X, Y and Z.

You should be familiar with the idea of X, Y and Z from the normal ArchiCAD environment — the Coordinates palette allows you to enter a dimension in X or Y and you can also enter radial dimensions and angles. This is like a 3D Cursor. When you word process, you are used to the idea of a cursor — wherever you place the cursor, you can begin typing, and whatever you type appears.

In GDL, there are two of these, one at the origin, and one where you have moved to. Wherever this is, your next 3D command will happen. The importance of DEL It is a good discipline to return the cursor back to the origin as often as possible. GDL remembers every cursor move you have made. You do not have to worry about height. Unfortunately, you do not have a visible cursor. So you will be glad to know that you are also able to Rotate the 3D cursor using the ROT command and move radially, and work at different angles from the pure horizontal and vertical.

You are also able to shrink or expand the cursor using the MUL command which multiplies so you can easily deform or mirror elements of your model.

A few simple examples will illustrate how all of these work. Take the previous script and have fun with it. Expand the dimensions to give them at least one decimal.

Expand dimensions ADDz 2. You usually specify a number to delete cursor movements, e. Write DEL 5 it is better because it requires you to count the cursor movements, which means that you are in full control of the process. Use Comments frequently In this example, we have started by adding a Comment. Using the exclamation mark, you can type anything you like after the mark and the machine will ignore it.

But it is most useful to the human eye and brain. It is always good to comment your scripts with a name and a date. It is also a good typographical discipline to write GDL commands in upper case and to write comments and parameter names in lower case. Avoiding spaghetti — use DEL frequently. The Block is built as in the previous example. Write this as one word ADDX followed by the distance.

Now the Cylinder gets drawn — although cylinders always grow vertically, the vertical axis is now laying on its side, so the cylinder grows sideways. Now you can ADDZ which raises the cursor vertically in its new orientation.

We want to draw the Sphere, but as a bit of fun, use a MUL command to halve its height and make it elliptical. MULZ 0. You may be familiar with the difference between Absolute distance distance from the Origin and Relative distance distance from where you are now to the next position.

After each set of moves, you should return to the origin using DEL before doing the next job. For example, in a chair model, you could build the legs, then return to the origin before starting work on the seat. Do not forget the 2D script Finally, when you save the GDL model, and bring it into the project floor plan, you will be dismayed to find that it does not display — it has no symbol, and at best you will have nothing more than a hotspot.

Comments to define a piece of work. ADDx 0. Notice that it is wise, even for such a simple object, to write a comment, and to state the material and pen color. You may not have the Material name used here, so put in the names of materials that you know to be loaded.

Notice that the textures are horizontal. At this stage you may have to make a vertical version of Pine to make it look right on the legs. Then rest.

We are going to build a simple chair. Remember that this tutorial is about GDL, not chair design, so please do not be concerned that it is a simple chair. It needs to be. Later we can introduce more subtleties of form and size. Starting from the left-hand front corner, use the ADD commands and work your way around the chair, planting legs as you go.

The Seat and Back The seat should be of a different material so start with the comment and for the upholstery, write a new material statement. When you use quote marks, it does not matter if they are double or single quotes as long as you are consistent. Lift the cursor and draw the block. Note that the seat block goes from centre to centre of the legs — not good joinery, but easy GDL! The upholstery is really a small shallow block set above the larger seat block. Now for the Back. As your experience increases, you will expand the range of GDL commands you use to achieve form.

There is usually more than one way to make any shape. We can use a thin block of upholstery, as we did for the seat. You must write a short 2D Script. Save and close the object, return to the floor plan. It will not be stretchy — we did not write in this capability. Square table legs become rectangular, cylindrical legs become elliptical. If you stretch a correctly written parametric object, it retains important properties such as diameters and thicknesses — stretches intelligently.

The primary reason for using GDL has to be to enable objects to be parametric. So this simple chair needs to be upgraded.

First add some parameters Click on the chair object and open it again for editing. They are given default names, and they always start with a value of zero. This is what the users will read when they open your object — so make your description a model of clarity.

Then enter a starting value, such as 0. If your system settings are in another unit system, write in 60mm, or 2. Add in more parameter names. Do likewise for the other parameters your user will be allowed to change. See the example below. See the list in the manual. Tidy up the Parameter Table You can move parameters up and down using the little arrows at the left. You can also click on the parameter type icon, and set some of them to be a Title or Separator. With the Title parameter type, you can organise the parameters into groups.

The popup parameter type palette permits 12 types of parameter. Select the appropriate type. You do not have to use them. Change them to valid dimensions for a chair, as above. The rules for names of parameters are simple.

Use more than one or two letters so that you can remember what the parameter means. It takes more typing, but that is a small worry compared with the importance of understanding.

The letters must be sequential no spaces but you can join words with an underscore e. Now convert the 3D script The next task is to convert the script from dimensions to parameters.

Once you have written a few GDL scripts, it becomes second nature to think out the structure of an object in terms of parameters and write directly into the script using parameters. Everything in the chair can be replaced by parameters — even the Pen. Try it for yourself. Compare this with the previous dimensional script and convert it, line by line. Error checking As you work your way through the script, keep clicking in the 3D view window of the GDL object to see if the logic of your arithmetical expressions are making sense.

If they are not, it may be a bad spelling, or a misplaced comma. A wrongly spelled parameter will result in a value of zero, or could produce an error message. Make sure that dimensions are dimensions and not angles or something else. This is the key to making objects smart and powerful. Once ArchiCAD users have grasped this they realize that there was something useful in all that algebra they learned so painfully at school. Later with GDL, you may find that your school trigonometry comes in handy too!

Save the chair object, look at it in the floor plan, view its settings window, and play with it. Change the materials, height and leg thickness. If you have done everything correctly, it should behave parametrically. The back is a little more complicated than the seat.

Now we have to do a little systematic thinking on the chair and apply some design rules. You could trouble the user for parameter values for every part of the chair — or you could have some easy system rules that define the design.

In this case, the gap under the back panel is 0. The panel is 0. We have to apply a systems approach to all 3D objects if parametric scripting is to work at all. To achieve this, it has to generate a 3D solid of the object as seen in plan view and work out what hidden line drawing will be seen from above — meanwhile the clock is ticking. With too many of these in the project, your floor plan can take too long to load or regenerate. So we advise that you always use a 2D script unless the object is too changeable or complex to script.

There are two ways of doing this chair. We could follow the same sequence as the 3D script, using the ADD2 command to move around and plant each circle or rectangle. We also have to consider how the symbol will look. When we placed a corner of the seat block into the curved legs, the solid 3D hid the seat corners. So we will make a smart use of LINE2 to simulate the rectangle. We can keep the PROJECT2 command in the script, but make it inactive by turning it into a comment line — in case we make some changes and want it back.

Save the object and place it on the floor plan. You will find that it generates the symbol instantly. The scripted 2D parametric chair is better to look at in 2D. Although you may prefer to work in Hairline much of the time, it is essential you see how your work appears with True Line Weight.

Write your own hotspots The scripted hotspots now permit stretching because they are on the leg centres and not on the bounding box. Much better! If you wish to guarantee that hotspots are where you want them and that the object will be stretchy, this is a typical small script you can use frequently! The first hotspot you write will become the placement hotspot of the object when placed in the plan.

Decide where you will need them most — corners, centre, intersections, etc. The distance between the hotspots must be A and B for stretchiness. Just suppose your Origin was in the centre of the chair, not the near left corner.

Pick up Centre spot. More about Hotspots It is possible to write 3D Hotspots too — these help when viewing the object in the 3D window, making it easier to pick up and stretch or move.

It is possible to write Graphical Editing Hotspots! What are these? Well imagine a furniture cabinet which you can fully manipulate in 3D and 2D — open and shut the doors, pull drawers in and out, adjust the spacing of shelves and partitions, pull down a hinged work top.

This is fun! With those three, you can build interesting tubular structures, such as the frames of steel furniture or lattice grids. And we would really like to know how to write these magic hotspots! We will explore all of these in a later chapter.

Now that you have got this far, you may find it an easy challenge to explore further — peek into the GDL manual, or move on to the next chapter.

Selecting Objects Normally, you can only select objects by clicking on the hotspots of the 2D symbol in the plan. If your hotspots are in an illogical place, or are on the bounding box, you may have to drag the mouse in a small marquee in your attempts to find those elusive hotspots.

In ArchiCAD 9 you can make the job easier for users of your object. In the 2D drawn symbol, you should provide a fill over the area of your object. If you do this, your user can click anywhere in the fill and they can select the object easily. Another AC9 idea is that of making specific lines sensitive to your mouse.

This will give you many more parameters than you first expected, many of them are to do with ArchiFM Facilities Management ; they may get in the way of your learning GDL. If you must write in non-metric, use decimal inches. Try to make the entire script parametric. Check the object As this object progresses, it gets more complex and you may be unwilling to type it in yourself.

Check the original version out on the Website or the CD, and you can play with the code, or copy parts of it to an object of your own. If you See If you Do If you find GDL a bit daunting, sit down with someone else and work through it together.

I have found this technique to work very well with GDL teaching. Object Genomes are used to describe architectural environments as large as entire city blocks, buildings and sections of buildings. The intelligent objects evolve over time, new characteristics, and rules are added as new and adjusted requirements come up. Our environment and buildings are not static. Just like the Human Genome can describe mankind, the Object Genome describes our built environment.

Buildings are complex by nature and The Object Genome Project takes a methodical approach of analysing, documenting, and creating tools to master this complexity. The first sign of intelligence in any organism is the ability to make decisions.

Non intelligent organisms still have smart features, such as the regulation of digestion, temperature, growth — autonomic functions. A sign of higher intelligence is the ability to communicate and respond, environmentally and socially. In our own very humble way, GDL authors can apply these concepts to our little objects.

Objects can contain data — depending on certain conditions such as user defined width and height changes, or a change in the drawing scale, they can adapt themselves appropriately, resizing the spacing of shelves, deciding whether to omit handles, bolts or other levels of detail.

Objects can offer the user easy options, either with checkboxes or with popdown menus. Objects can be self fixing if the user enters negative or bad values, and report back the corrected shelf spacing or drawer height. In a sense, they can delight the user by being friendly to use and robust enough to survive rough treatment. So we can use the Master Script for a lot of the thinking and decision making, and this will send parameter values to the other scripts in the object.

We could also extend this to making the chair into a multi object — one that offers a number of preset variations. We can use an IF statement to decide whether to show or hide the back.

IF statements can be written on a single line or, as in this script, can be written in the form shown here. The first line ends with the word THEN, followed on the next few lines with the things to be done as a result of the IF question.

So we use an IF Show or hide the braces In the same way we could add a new routine for the leg braces and could provide an additional boolean parameter to the 3D options group to control the braces. The braces will be double cones. We could have used cylinders but they would not look authentic — the ends have to be smaller so that they fit to the legs, mortice and tenon style.

CONE can only go vertically, so the cursor has to point horizontally. We return the cursor to the origin as each brace is installed, with a DEL command. Boolean cannot handle more than two alternatives, so we need to consider the use of a Popdown menu, or ValueList as we call it when writing the code. Popdown Menus are a great benefit to GDL users and authors. One popdown menu can offer the user a host of configurations or choices, and guarantees that the user cannot make a spelling mistake.

The choices can be makerspecific with proper names or model numbers. If your popdown menu offers three distinct choices for the shape of an object, the user cannot mistakenly enter a wrong choice. GDL objects can now be much friendlier to the user, and for the developer, there is less need to write error catching routines. Making a ValueList is easy. We have to set up the list of values in the script and offer them to the user.

First make a new parameter — either text or a number — and then type in a list of values for the ValueList menu in the Parameter Script or the Master Script. This then forms the popdown menu. This will pop out and down in a setting dialog the same way that we get Materials, Pens, Lines, etc. Note that there is no comma after the parameter name in quotes , but the list of menu choices are in quotes with commas.

A ValueList of this form is best put in the Parameters Script. Script, not by the user. Here is a rerun of the original brace routine in the 3D Script, with the IF statements working. You build the menu and you write the IF statements that follow as a result. It works far better than the standard syntax. Add to the Master Script! If brace. We need to learn how to write Subroutines — soon. This far into the book, we can leap forward in faster moves, as you will have developed some confidence with GDL coding if you have tried out the easy stages of this little chair.

We can add some arms, and then the chair is able to adopt a surprisingly large variety of configurations. Add this to the end of the 3D Script! Left CONE 0. Right CONE 0.

This routine demonstrates the use of MUL to reshape the basic shapes. The conical arm now becomes pleasingly elliptical. This is more economical than having a library of many different objects, all similar — because improvements and maintenance are easier to provide to a few well written objects.

The GDL object can contain many configurations of a designed object, that can be selected by the user, and which when selected will follow the correct rules — a kind of DNA for furniture making. CNC machines now make custom manufacturing possible, even with small production runs.

If the user chooses to keep this chair as a custom chair, it might be that they intend to commission the furniture-maker to make a special, and this customisation is a useful visualiser of the end result.

Otherwise, they are happy to use one of the standard products, and have a choice of fabrics and woods, perhaps. This chair can be adapted to be a MultiObject. It is amazingly simple — you do not have to change the 3D Script at all — the work is done in the Master Script. Build a Popdown menu definition in the Master Script. LOCK can grey out a parameter and its description, indicating the current value but discouraging the user from trying to edit it.

These commands should only be used in the Parameters Script or the Master Script. Although bicycle parking is planned and controlled, the end result can create chaos on city streets. Several bicycles may be attached to a single stand, with each one leaning outwards to block the path of pedestrians. Ekberg brings order to chaos in a design that enables individual bicycles to be parked in place and held upright.

The Goggle 2 bicycle bollard is an efficient combination of metal hoops and a freestanding pole. Sleek metal rings at the top provide fixtures where bicycles can be securely locked. The bicycle bollards can be positioned in a long row or arranged in curving shapes to complement the landscape around them.

The Goggle bike rack is characterised by galvanised hoops fastened to horizontal bars. The hoops are constructed from pairs of circular metal sized to hold a bicycle wheel. A range of rack alternatives is available, making Goggle a uniquely versatile system. The hoops can be attached to a base plate, a single bar, a double-sided rack, or secured to a purpose-built structure for a decorative effect.

The ground-mounted single-sided version is also available with a wooden ledge along the top. The Mobilia bicycle shelter is contemporary in style and architectural in scope. Several can be installed in a row to form a longer length, or placed back-to-back to create a double structure. Made from sheets of UV-resistant polycarbonate, the roof was designed with the same considerations as a modern building. The gradient encourages rain to run off and the design avoids deep gutters that trap leaves.

The steel parts in the frame are C4 treated, zinc-electroplated and powder-coated. The frame and bicycle wheel holders can be bolted to a pre-cast concrete base for easy assembly. The Revet bicycle shelter is a purpose-built enclosure with plenty of room for bicycles.

The easy-to-assemble prefabricated structure is built with a durable roof wooden roof that curves downward to create a wall. Several structures can be combined side-by-side to create a bigger shelter with room for more bicycles. Revet offers a value-for-money shelter with the potential to be extended according to specific requirements. Design: Bengt Isling. Like the wings of a bird, the roof of the Seagull bicycle shelter is made in an aerodynamic shape that appears to be lifting in flight.

The overhead structure is crafted in streamlined supporting struts attached to a central girder and bolted to round supports. The roof is available as a single structure for sheltering one row of bicycles or as a double-sided design that stretches across two rows.

Seagull is available in standard lengths of four, six and eight metres. The modular design of this bicycle shelter makes it possible to create a unique building. The roof height is customisable, enabling the shelter to be lower, if necessary. Trellises attached to the sides form supports for creeping vines, making an attractive addition to green areas or providing the potential for plant life in an urban setting.

This striking bicycle rack is called Street, a ground-breaking product designed to create secure parking for urban cyclists. The bicycle rack is three-sided and proportioned according to standard-sized parking slots for cars. With the number of city cyclists increasing every year, Street makes good use of redundant parking places as each section provides space for eight bicycles. Not only is Street a flexible way to provide more bicycle parking in the city — its striking design makes it easy for cyclists to spot.

Design: Nola. DELTA is a modern bicycle rack with the ability to lock the bicycle in the frame. The layout of the rack creates order at the parking site. Very popular at TravelCenters, stops or other bicycle parking alternatives, where intuitive, fast and easy parking is required. The rack also saves space when mounted in an angle. Together with the bicycle rack DELTA or any other of our bicycle racks it creates a complete and functional bikeparking solution.

A classic when it comes to bike bollards. The bicycle is placed in the rubber bracket or alongside the bollard. It can be locked using the heart-shaped bollard. A locking chain often highly appreciated by cyclists is also available as an option for enhanced security.

The BETA bike bollard can also be used for motorcycles, then mounted without the rubber brackets. This striking cycle stand was created by a designer who is herself a keen cyclist. Designed with enthusiasm as well as practicality, this cycle stand is deliberately streamlined to facilitate use. Cycling, as a green alternative to four-wheeled transport, is even more sustainable when everything associated with it is environmentally-friendly.

The sleekness and simplicity of Fogdarp uses less material than most cycle stands, making it greener to produce. Providing a reliable means of securing cycles makes it easier to park them and lessens the worry of theft. Design: Anna Kraitz.

Bicycle stands are a staple of the city landscape. Their functional shapes are easy to distinguish, and the lateral line-ups they form in urban centres are hard to miss. With this in mind, the designers set out to create a cycle stand that is bold enough to stand out against an urban backdrop, yet at close range, appear smaller. Available in eye-catching orange, pastel blue or light grey, the colour choice can make the cycle stand more visible or enable it to melt into the background.

Design: Note Design Studio. Nolas Solcellspollare for bicycle parking has a solar cell with LED lighting and motion detector, which drives itself. It lights up for passengers and cyclists who will park their bike, which creates security in the urban environment.

With simple locking and a tight yet playful design, the Solcellspollar is both functional, smart and stylish. The Hoop bicycle stand is a multi-functional urban design that can also function as a bollard. The design is simple, consisting of a single aluminium post where multiple bicycles can be securely fastened.

The upper ring is positioned so that locks can be attached securely from any direction. Like threading a needle, locks, chains and steel cables are easily wound through the ring or attached to the base.

Together with the bicycle rack DELTA or any other of our bicycle racks it creates a complete and functional bike parking solution. Apex racks can be installed easily in any formation to fit the needs of your space.

These bollard style racks are easily assimilated to any space. Allowing for parking from both sides of the rack, the echo can be embed mounted or surface flange mounted.

These bollards are perfect for security and bike parking next to your office or public space. A-Frame racks can be installed easily in any formation to fit the needs of your space. A-Frame racks are a durable, space saving solution for all of your bike security needs. A simple signpost, with right angles lit by elegant junctions, a discrete item of street furniture suitable for any landscape or architectural context.

PARK is a high energy-saving fitting perfect to light up parking lots, streets, bicycle and pedestrian paths. When opportunities for theft are thwarted, other forms of vandalism are reduced as well. As a result, the residents will feel happier!

 

Graphisoft archicad 22 build 4001 free download

 

Revet offers a value-for-money shelter with the potential to be extended according to specific requirements. Design: Bengt Isling. Like the wings of a bird, the roof of the Seagull bicycle shelter is made in an aerodynamic shape that appears to be lifting in flight.

The overhead structure is crafted in streamlined supporting struts attached to a central girder and bolted to round supports. The roof is available as a single structure for sheltering one row of bicycles or as a double-sided design that stretches across two rows. Seagull is available in standard lengths of four, six and eight metres. The modular design of this bicycle shelter makes it possible to create a unique building. The roof height is customisable, enabling the shelter to be lower, if necessary.

Trellises attached to the sides form supports for creeping vines, making an attractive addition to green areas or providing the potential for plant life in an urban setting.

This striking bicycle rack is called Street, a ground-breaking product designed to create secure parking for urban cyclists. The bicycle rack is three-sided and proportioned according to standard-sized parking slots for cars. With the number of city cyclists increasing every year, Street makes good use of redundant parking places as each section provides space for eight bicycles. Not only is Street a flexible way to provide more bicycle parking in the city — its striking design makes it easy for cyclists to spot.

Design: Nola. DELTA is a modern bicycle rack with the ability to lock the bicycle in the frame. The layout of the rack creates order at the parking site.

Very popular at TravelCenters, stops or other bicycle parking alternatives, where intuitive, fast and easy parking is required. The rack also saves space when mounted in an angle.

Together with the bicycle rack DELTA or any other of our bicycle racks it creates a complete and functional bikeparking solution. A classic when it comes to bike bollards. The bicycle is placed in the rubber bracket or alongside the bollard. It can be locked using the heart-shaped bollard. A locking chain often highly appreciated by cyclists is also available as an option for enhanced security. The BETA bike bollard can also be used for motorcycles, then mounted without the rubber brackets.

This striking cycle stand was created by a designer who is herself a keen cyclist. Designed with enthusiasm as well as practicality, this cycle stand is deliberately streamlined to facilitate use. Cycling, as a green alternative to four-wheeled transport, is even more sustainable when everything associated with it is environmentally-friendly. The sleekness and simplicity of Fogdarp uses less material than most cycle stands, making it greener to produce. Providing a reliable means of securing cycles makes it easier to park them and lessens the worry of theft.

Available out-of-the-box with Archicad 25, with support for Autodesk Revit Solibri is the industry leading code and constructability checking application. Save time and eliminate errors in roundtrips thanks to the Archicad-Solibri Connection add-on, free for all users. Exchange model geometry and data easily thanks to the improved IFC export process, which now automatically distinguishes between Openings and Geometric Holes, supports Geometric Holes in Shells, and identifies components by their Building Materials even for composites and complex profiles.

Populate your model with information by importing Excel sheets from your consultant into Archicad. Available as a Technology Preview, now even Hotlink Modules are supported! Generation Rules help structural engineers avoid heavy manual work on the Structural Analytical model. Collaborate with structural engineers without data loss. View and manage loads and load-related information on any model view, such as floor plans, sections, and elevations.

Engineers can view and compare all load cases at once or choose specific ones when checking updated models. Exchange structural models between Archicad and FRILO with a simple click — and no risk of sharing outdated information. Archicad 25 makes creating great architecture easier in many small ways — offering a significant boost in convenience, accuracy, and efficiency.

Working in 3D, but need to edit a component in 2D? Simply select the element and open it in any other view. Moving back and forth between 2D and 3D is just as easy.

Get accurate quantity estimates with customizable polygonal openings that will fit your MEP elements exactly. Leverage the power of the industry-leading free-form organic design tool, then switch to Archicad to continue the design development and documentation processes.

The existing Along Arc geometry method is still available and can be used with either algorithm. Quickly and easily define and edit custom stairs that follow your design intent thanks to a new stair winder option called Turning Point — Asymmetric Going. It may also be a very long way from the Origin.

Solids may be inside-out hollow things. You may find that the very high number of polygons leaves you with a model that has so many surfaces that require calculations of shading that your rendering times become unacceptable.

Many objects can be found by some smart searching with Google. Check the file format before downloading. Then you have the option to clean it up, get the scale right and make it into a 2D Library part as in the earlier section.

Click on the file you want. You can opt for Default Translator. You have to be prepared to do some fixing, e. Build up the table, starting with the table top, and add the legs and frame. For each part, use the settings dialog box to get the height of the slab correct.

Remember that the height altitude of the slab is the top and the thickness is the amount of slab below the top. If you build from walls, the altitude of a wall is its base, and the height of the wall is above the base. It helps you later if you want to tweak some of the GDL to build over the main origin. If you have made a temporary origin somewhere else and the main origin is greyed out, just select the Origin tool and click on the grey main origin.

We can use the curving function in the Pet palette to soften the edges of the object. Remember also that you need to set the materials of the tabletop and legs using the Slab settings dialog box. A cylindrical element like the chair leg could be made by magic wanding a slab to a circular arc, or by bringing in a cylinder from the ArchiCAD Library.

Perhaps the best way is to use the Column tool, set to the right dimension and materials. To make sure that each leg is consistent, make just one leg correctly at first. If you use the grid, you can make the table reasonably accurate in dimensions.

Keep an eye on the Coordinates palette as you type in your X and Y locations and you can make the table totally accurate. Now click on the object icon in the Tools palette and place it in the floor plan. The result is indistinguishable from the original, but the GDL object can be placed as often as you need, it will appear in listings and can be used in other building models.

This table will be stretchy, but if you stretch it, the section sizes will deform — so build it the size you want from the start if you want to avoid distortion. No matter how well you make it this way, it will never permit you to make parametric alterations to height, leg spacing or timber sizes unless you are prepared to dive in and do some editing in GDL. Windows have to be made flat on the floor, and are best made with the Slab tool. Again, it is best to build it over the origin, and the origin should be symmetrically at the centre of the lower sill of the window.

The external face of the frame must lie at a height of project zero on the ground plane. Normally, slabs have their tops on the ground plane, so be careful to set your window frame at the right height and altitude. Draw out a rectangular slab first which defines the overall opening size.

Then select this slab, and with the Slab tool selected draw another rectangle within the first slab. This draws a hole in the slab and effectively makes the frame hollow.

A better way to do it is to make the frame from four separate pieces. In this era of Open GL you want to try to get better texture rendering — look at the woodgrain — GDL organises the grain separately for each piece. Set the material of this slab to frame material. Make sure the height of the glass is well positioned in height, within the frame. For added realism, you can add a smaller group of frame sections to play the part of a casement, and a small slab below the project zero to be a sill.

The illustration above shows how the window should sit on the project zero ground plane. In this case, the project origin is neatly positioned at the centre of the sill. This is not absolutely necessary because ArchiCAD will make adjustments when it saves the window so that the origin finishes up in the right place.

But it is tidy and more disciplined to get it right at the start. Use a wireframe view to show the frame. Although you are viewing it in plan, ArchiCAD will turn it the right way round for it to work as a window in a wall. Check the box that hides redundant lines. Make sure you save it into a loaded library. If you have not already done so, make a folder in your personal library for windows and doors as you save. If you clicked the window or door icon, ArchiCAD will recognise that it has to cut a hole in any wall.

The hole size will be the width and depth of the window you made. Back in the floor plan, build a wall, and then select a window to put into it. Select the window you have just saved.

You can now view the result and change its parameters — of size only. One unfortunate finding is that the textures can be perfectly aligned in the object itself, but in the wider ArchiCAD environment, the wood textures behave differently. The technique of making windows is similar with door construction.

But you would need GDL to change the window or door styles, to make it open and shut, add grilles, or offer a choice of glazing or ironwork styles.

Before you move on, you would find that the 2D symbol right is too horrid to use in a plan. The curve in the window head produces a lot of spurious lines. Windows like this only cut rectangular holes in the wall.

What you may need is a window of a more unusual shape. We will explain that more fully in chapter 10 on windows. They may be far easier to build in profile than to build as a stack of slabs or walls assembled vertically.

You can make skillful use of the Wall tool. Walls are most useful as they can be set to a thickness and height and can be snapped to follow lines with the Magic Wand. They are more controllable at following curves than the Slab tool. One problem is the tendency of walls to join together and form strange spiky mitring effects when you least want it. To get these curvy walls working, we should retain Clean Wall Intersections.

This Bentwood chair illustrates the use of the Wall tool perfectly — it could be made with the Slab tool but only with more difficulty. Making the Frame and Seat First, using the 2D line tools, draw the outline of the chair frame, including the curve of the arms using 2D lines. Then set the Wall tool to be your choice of Wood material, 30mm 1. Magic Wand the Wall tool to the lines click with space bar down ; this causes the little walls to follow the lines. Ensure that the walls are grouped; drag a copy of the wall group to one side.

Move that wall group back until it is exactly over the first. You now have the bentwood frame of the chair. Using the same wall setting, put in the straight sections for the seat and back. Duplicate the seat and back walls, and make them about 90mm 3. You can use the wall-end feature of ArchiCAD 8. To finish, the chair has some little black hinge bolts for the connecting rods, which can be a small but very high slab.

Try using the Log setting in the wall, set to 30mm 1. It works on the straight bits, but not on the curves. For this effect, you will need real GDL. Construct a small one-room building, and place a pitched roof over it. Make the walls higher than the roof and then use the Trim to Roof command to make the walls and roof fit each other.

Insert a window and door if you like. Place the chair into your project and enjoy! In this view, the finished chair object admires its creator with satisfaction. To improve it, you might edit the 2D Symbol as you did for the window to erase extraneous lines.

Give the object a Preview Picture If you are pleased with your object, capture a small rendered view of it with the image size set to x pixels. Select it and copy.

You can paste any image that is near-enough square into the Preview Picture, but it will be rescaled by GDL. Pasting in a x ensures a distortion free image.

You do not need to use ArchiCAD for the image. It could come from a photo, or a company logo. Draw Fills into the Section View the section. You can make use of the Line tool to set up guidelines to make sure that your timbers line at the right angles and have the right depths. When you have the section in the foreground, you can only draw with the 2D tools.

Use the Fill tool to outline a small truss. This ensures that your future truss will fit the roof perfectly. Select the fill and continue to draw into it. If you need any holes, you can cut holes in the fill. Thus you form the outline of the whole truss.

In this case, use a separate Fill for the Steel wires, the Timber and the Circlebolt. Now select the fills, copy them, move to the floor plan and paste them. Move them to a clear space, and it would help if one end corner of the truss is over the Origin — perhaps one of the truss bearings. The hotspots will help you.

Now you can magic-wand the Slab tool to follow the outline of the Fill, and to cut any holes you might have there are none in this truss. Making the 3D with Magic Wand and Slabs Make sure before you use the Slab tool so that it is centered on the ground plane — in this case, for the timber set the thickness to mm, the top of the slab to 50 mm and the material to timber. Thus the truss is nicely centered above and below ground zero. You will make similar settings for the Steel wires and the circle bolt.

You may have a bit of trouble with the Magic Wand. Snap-click to the outline of the fill first to get the outline of the truss. If there are holes in the truss, select the new slab, select the slab tool again making sure it is the slab and not the fill by looking at the Info palette and then snap-click any of the holes in the fill.

This will drill holes in the slab. You should finish with a small truss like the one illustrated. If you make a mistake, delete the waste slabs and try again with the sequence above. Make yours more complicated if you want to, with more members, or more varied width of members, and add extra metal plates for extra realism. This will look good in the finished object.

Save the 3D view as a library part, click the object icon and you have your truss, with texture alignment. Tidy up the 2D Symbol — add hotspots Now bring this truss into the floor plan. Place 2D hotspots at the apex and at the bearing points where the truss meets the wall. This makes it easier to place in the model. Place one truss into the building and look at the original Section view.

Use the view to get the first one the right height and position relative to the wall — make sure your truss aligns perfectly with the original fill pattern.

Autoscripted objects are automatically stretchy so be careful when handling them — you do not want to stretch them accidentally. This same method can be used to make complex structures — the limitation being that they will not be parametric, and they will all be rectilinear in section.

Trussmaker is good for most trusses if made from a single material. This method is good for composite wood-steel trusses. Remember that single slab objects made this way will have the texture all one direction and will not look authentic unless you do it in separate pieces as we did for this truss.

Summary of Object Making in this chapter — You can make complex objects without GDL using the 3D tools or using library objects that already exist. They will be stretchy but not smart, and not parametric in anything except stretchiness.

You can make more complex or curvy objects using library parts that are in one of your loaded libraries. The standard ArchiCAD library contains a directory of special structures such as cones, curved tubes and vaults. If you have an object-making add-on like Trussmaker, ArchiForma or GDL Toolbox, consider whether you can make your object with one of these more easily. The key is placing and configuring them, and thinking out which way to organise the camera direction.

Some of these components are somewhat confusing to manipulate. Once you have done the first save, you lose control over parametric changes, as the objects which follow are the ones you saved. So place them correctly at each stage. Lay it down flat on the ground centre of the tube at ground zero and configure it to the length you want.

Use 2D lines as guidelines. Place some single cylinders of a smaller diameter see below to form the bracing tubes. Bring it back in, this time laid flat on the ground. You will need the sectional view to get the precise position and height of each cross tube. Here the elbow has been placed and stretchy cylinders laid.

Bring it back in to the plan, twice, and it should be upright, as in the next illustration. The upright truss halves can be splayed at the angle you wish to achieve, and then reviewed and resaved. Add in a column to form the long straight tube.

Save again, with the camera at the same viewpoint, in elevation. You need great precision in placing them in relation to each other. Remember that if you ever wish to view the final object, you will always have to be able to find the constituent parts in a loaded library.

If you alter one of the components, it may result in an error when the final object is viewed. This is useful; if you read it, the warnings of duplicate library objects and of missing ones require action.

If the composite object never needs to be edited again, then you could view it once more in 3D plan view from an angle of your choice and then save as a Binary. This ensures that all the subsidiary objects are included and wrapped up into a new bundle of polygons and you do not need to worry about missing the earlier components.

Cutting with the Marquee tool Now you may have noticed that one function of the Marquee tool is to act as a cutter when you view in 3D. Everything within the marquee is displayed, and everything outside is ignored.

A final finish would be to open it as a GDL object and plant some hotspots into the 2D Symbol to remove the bounding box and make the truss easier to pickup and snap to wall surfaces.

As another example of nested objects, we could make a rounded vault, and further refine it with the ability to form a crossing — a groin vault. This is something we cannot do easily with the Slab tool, nor even with the Roof tool. Try using the more powerful Wall tool because it is smoother and more easily manipulated. We will draw a length of vault on its end, using the circular wall variant of the Wall tool.

If you are more ambitious, follow this example making it as a Gothic vault instead of Arched by having two sections of curved wall meeting each other. Bring it into the floor plan and you now have a stretchy vault.

You can change its length, width and height. So it may have been round when you first built it, but it could now be elliptical if you wish. The plan shows the basic wall curved to form a flattened circular vault; above it, the resulting library part — stretchy in three dimensions The marquee is mostly used as a rectangle but it can be very powerful when used as a polygonal shape, like a fill.

First draw one 2D line down the centreline of the vault, using the half point tickmarks. Return to the floor plan, and place your new vault piece. Place your own 2D hotspots at the corners, including one in the middle. Zoom in real close and place one at the pointy apex of the groin-vault. Personalised hotspots will remove the bounding box.

Toolbox icon of the Marquee tool with the polygon and rectangle variants. Now, using the Marquee tool in polygonal mode, Magic wand the Marquee tool to the 2D lines so that it encircles most of the vault that you intend to retain. Place the result next to a piece of straight vaulting and you can now group these two. Plan of the shimmering marquee over the vault object. The thin 2D lines ensure that your cutter is at exactly the right angle. Use the Coordinate Box if you like to type the angle in.

Now you see the groin vault part in 3D. You can now add in more uncut vault objects alongside these, stretch to appropriate lengths and before you know it, you have your church roof. Try making a Doric column with Profiler, add a square base top and bottom. Bring it all together. All this can be done without GDL, and yet, when they see it, your friends and colleagues will be convinced you have become a GDL expert.

Picture of the final structure, with the groin vault, and some columns made with Profiler, and a window made with little walls. ArchiCAD is a powerful tool for building modelling. A finished building is an elaborate combination of layers, stories, library parts and building elements — it is not easy to transport to another model.

In a city, every building has different story heights and different layer titles. An urban model is going to be concerned with city blocks, street furniture and landscape, and buildings are just a small part of this. If you are doing urban modelling, many buildings will be single forms, but the special buildings with a higher level of detail are best built in another plan and brought in as individual library parts.

Then select the entire building using the fat thick lines marquee, and view it in 3D in plan view. Either way, you will get all stories showing. Save as an object. It may also fail to render due to spurious errors such as missing parts or bad polygons.

You would need a copy of the original if you wish to go back and modify any part of it, as the only editing you can do to a binary is to make it stretchy — so store the layer combination. If you do not want the binary building object to be stretchy to help with selection , open the 2D symbol window of the GDL That will turn off the bounding box hotspots. Urban modelling — entire sites can be objects The converse of this idea is probably more commonly used.

Your building may have a lot of detail; the site model of its surroundings may be larger in area but it may have fewer polygons than the building. Make the site separately, save it as an object, and bring it into the building model, in a lower storey. You can update the site by going back to the original site model and reviewing in 3D and resaving.

For this to work best you must not alter the width and depth. Placing an oversize 2D rectangle around the large model and magic wanding the marquee to the rectangle will maintain a consistent boundary size. Urban modelling — the Camera is the mightiest weapon! MultiAirflow cooling system. In-door ice water dispenser. StoVentec is a ventilated facade system with a built-in air gap. The perforated steel section can be installed both vertically and horizontally. The seamless StoVentec also makes the facade downpour-proof and minimises the risk of water penetrating the structure.

The external wall insulation system can be used in both new construction and renovation. StoVentec can be combined with different types of insulation and sub-constructions to meet the requirements placed on energy efficiency.

The system also offers boundless design possibilities. The flexible sub-construction enables large-scale corrections of uneven patches and insulation thicknesses of up to mm. Pressure-balanced thermostatic mixer Downward outlet An optimal fusion of design and function. The FM Mattsson E range ushers in a new generation of mixers that are environmentally engineered down to the last detail.

Even in its basic version, the mixer has our unique functions that ensure a constant water temperature and safe, reliable function.

A new feature of these mixers is a cool mixer body. Ergonomic grooved knobs make it easy to set the temperature and flow.

Prepared for seat-lid, choose lid separately. Tested according to EN Flushing capacity 6 litres. Purus Stainless steel toilets are practical for surroundings with tough requirements for durability, hygiene and the possibility for adjustments.

For example in public toilets, sports centres, restaurants and public institutions. Stainless steel toilets are also an interesting alternative in specially designed environments such as high and low level security places. Handicaped model. Kitchen mixer with integrated tap function for connector to water filters. Mora Izzy owes its characteristic look to the elegant curves of the pipe. The version shown here is a kitchen mixer with a fixed or swivel spout. You can change the spout from fixed to swivel mode with an easy adjustment on the back of the mixer.

Kitchen mixer inspired by professional kitchens. Copper pipes 10 mm. Mora Temp Profi makes your kitchen work a breeze. Safety mixer for bath with safety stop and Eco function. RSK Thermostatic mixer with secure comfort.

Bath spout with built-in diverter. Downward outlet. Mora Inxx combines form and function in an uncompromising manner. It does its job admirably – both in terms of providing a bath or shower with the perfect temperature water, as to convey an individual expression in your bathroom.

Membrane is a acoustic room divider designed by David Trubridge. The room divider consits of smaller acoustic panels which together creates a modular system with two inspiring finished patterns. It can be used to semi-divide spaces and can also be placed against a wall in order to dampen sound. Of course in addition to its strong acoustic control function, it also has a decorative element and can be assembled in various shapes and patterns. An interesting architectonic quality is added in that it is easy to light, creating layers of shadows.

My inspiration, as usual, is nature, from where I draw most of my patterns. Membrane is made from polyester fiber produced from recycled water bottles. We conduct a great deal of life circle research of our own and this material is actually environmentally smarter than natural wool, for example, as the sourcing of wool is very polluting.

The Wet Room door is an example of Swedoors possibilities to provide solutions for special purposes. The Wet Room door is a water resistant composite-based high-performance HP door. Wall mounted posture mirror. For educational and therapy programs. Two or three sink cleanup counter. Unit is constructed of type corrosion resistant stainless steel.

Equipped with channel reinforced drainboards, and backsplash, and supported by tubular stainless steel legs. Unit is designed for use in control sterile supply decontamination areas. Snap over flanges are provided to conceal mounting screws. A selection of mounting kits and concealed anchor devices are available from the manufacturers for different types of installations. Grab bar shall comply with barrier-free accessibility guidelines for structural strength.

Dental air compressor system. Two or more equally sized compressors, with provisions for automatic, alternating and simultaneous operation shall be provided for dental air DA.

Dental compressed air DCA , 90 PSIG, is used for utility control in dental units, power for lifts, locks, rotary and other pneumatic dental instruments and equipment. DCA shall be oil-free air with the following air standards as maximums: Water – dry to a pressure dew point of 33 degrees F at not less than 90 PSIG; Condensed hydrocarbons – 0.

The system consists of, but not limited to, the following: compressor intake filters, compressors, after-coolers air cooled , air receiver, pre-filter, dryer refrigerated , after-filter. Pricing, electrical data and dimensions based upon DTRs , each pump sized at approximately Other sizes and configurations are available to meet specified demands. Utility center. The unit contains electrical and quick connect air, waste and water utility connections.

The center accommodates one umbilical and includes shut-off valves and regulators for both the air and water supplies. Dental operating unit. The unit contains the operating connections for handpieces, the water spray and the vacuum system. The unit can be wall, chair or cart mounted. The trimmer is used in dental laboratories for trimming plaster and stone dental impression models. This is a light duty unit and its commonly used accessories include floor switches, water valves, water spray heads and splash shields.

The database pricing is for the basic unit only. Dental ultrasonic prophylaxis unit. Used in dental clinics for the removal of calculus. Unit requires water and air supplies. Magnetic surface available. Image can be easily removed with a standard chalkboard eraser.

For use with water color pens. Unit is ready to hang. Magnetic surface with matte finish for projection. Hard board stabilizer with aluminum foil back. Space saving front to back automatic coffee maker. This unit includes a heating tank, connection for a cold water supply, decanter service with three burners, funnel and a water flow controller. The unit is used for semi-automatic coffee brewing in cafeterias and commercial institutions.

The unit automatically shuts off the water flow when enough has passed through to fill the pot. The unit is normally provided plumbed with a hot water faucet to the side for making other hot drinks tea, cider, cocoa, etc. The database height dimension does not include the clearance for coffee decanters warming on the upper burners.

A 17 gallon cryoprecipitate thawing water bath or equivalent. Unit designed to operate at plus 4 degrees centigrade for thawing units of cryoprecipitate in the blood bank.

Unit includes dual stage circulating pump to maintain a uniform temperature throughout the tank. Unit capable of thawing twelve 12 , ml plasma bags in approximately 2 hours.

Used to determine precise concentration of solute particles for urines, urea, free water clearances, electrolyte studies, serum and other applications.

Benchtop fumehood. This is an auxiliary air type to be sized as required. The unit will have a remote switch with a pilot light, a fluorescent light, an acid resistant fan and blower housing. The minimum average face velocity shall be fpm. It shall include a steel frame sash that is heat resistant to 71 degrees centigrade.

The static pressure loss shall not exceed 0. Other accessories and gases are as defined during the design of the facility. Did you mean:. Help Sign In. Design forum. Daniel Kovacs Graphisoft. Starting from ARCHICAD 22, we are creating separate installer packages for each language version, as opposed to previous versions where there was only one update package for all the languages.

The Preview Update is only available for the above language versions. If you attempt to install it on a different language version, you will get an error message about this. We will create Public Update packages for all language versions in a few weeks time. It will be possible to update from the Preview package to the Public one without a problem.

You can read the Release Notes and download the packages from here you have to select version 22 from the drop-down menu to see the preview update. Labels: Labels: Archicad. All forum topics Previous Topic Next Topic.


 
 

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